
The first thing you want to do with every deck is add essential cards that you'll likely use in almost every build. However in my opinion, I feel that the cons outweigh the pros. Now this card isn't completely useless, it can be usable in certain situations I suppose. Shipping a Fort is a waste of time compared to 8 Skirms + 3 Uhlans, or Cavalry Combat + 3 Uhlans.īuilding a Fort takes a very defensive stance on the game, and even if you manage to get it placed aggressively, it's not too difficult to take out with cannons sitting out of range, as Germany has a hard time finding the coin to invest in culverin, due to their extremely coin heavy army. Germany's Fortress strength is in their powerful military shipments and upgrades, giving them a great military advantage over their opponent. If you ship a Fort, not only are you praying that you'll have time to build it, you're also weakening your military. The problem is that as Germany, if you make it to Fortress, you're most likely going to be heavily offensive and harassing your opponent or struggling to keep your opponent out of your base. Ships a Fort Wagon capable of constructing a mighty Fort. Giving you the option to build a military building, repair damaged buildings, and you get experience from additional houses, giving you access to faster shipments. Lastly, shipping a card like 700/600 wood is much more flexible. Before you know it your 20 population points over your maximum and fighting your opponent with a tiny army. One house goes down and you're stuck, try building another house and another one goes down. Secondly, it's actually more difficult to unhouse yourself if you're under attack.
#Age of empires 3 german free
Since Germany already gets slower shipments than other civs to make up for the free Uhlans, this could really slow you down. For one, if you're building less houses, you're not receiving the experience points for building that house, that means fewer shipments.

Well, actually, there are some real flaws with this card. If you were under attack, it would be a breeze to maintain production.


You won't need as much wood for houses, it's easy to unhouse yourself when you're maxing out. Upon first glance, this card looks like it's actually pretty good. This card makes every house you build worth 30 population instead of the ordinary 10 population. First lets start with cards you should avoid, and why you should avoid them.
